// Casey's Config
v2 (CAL compliant) // Updated for new season by CAL|Stone //
Updated 01/23/07 - Added misc settings section //_Set Netcode vars_
cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking,
only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1" cl_smooth "1" cl_updaterate "101"
rate "25000" //_Set MP vars_ mp_decals "0" // How many player
sprays will be shown. //_Set Client vars_ cl_drawmonitors "0"
// Disables the rendering of ingame "monitors" which contain 3d rendered
images. cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model
information into memory on map load. cl_phys_props_enable "1" //
Enables phsyics props. cl_phys_props_max "50" // Maximum amount of
physics props allowed. cl_ragdoll_physics_enable "0" // Disables
ragdoll. cl_restrict_server_commands "0" // Compatible/needed with
serverplugins cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d
sky boxes. r_decal_cullsize "9999" // Any decals under this size
are not rendered. r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" //
Disables eyes in models. r_lod "-1" // Different level of details
on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less
minor. r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model
in the memory. r_shadowmaxrendered "32" // Max shadows the game
will render. r_shadowrendertotexture "1" // Rendered the shadow
texture causing it to match the player model. r_shadows "1" //
Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0"
// Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" //
Disables the gl_clear convariable. props_break_max_pieces "0" //
Disables prop fragmenting //_Set Materials vars_ mat_antialias
"0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables
optimized Z-Buffer rendering. mat_compressedtextures "1" //
Disables texture compression. Users with low amounts of system memory
should turn this on. mat_disable_bloom "1" // Disables bloom
effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level
"0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the
use of mipmapping to make textures look smooth. mat_monitorgamma
"1.6" // Lower the number the brighter the screen. Only works in
fullscreen. mat_picmip "2" // Changes the resolutions of textures
when they're loaded into memory. May improve FPS on graphics cards with
low memory sizes. mat_reducefillrate "1" // Reduces the fillrate
when the game is run in DXLevel 8. mat_specular "0" // Disables
Specularity on objects. mat_trilinear "0" // Disables the use of
Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the
resolution of water distortion. Must be multiple of 8. //_Set
Violence vars_ violence_ablood "1" violence_agibs "1"
violence_hblood "1" violence_hgibs "1" //_Set HUD vars_
hud_centerid "1" // Centers player IDs net_graph "3" // Enables
net_graph (Required in SS round) net_graphpos "2" // Adjusts
netgraph position-set between 1 and 3. //_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots clear echo
_Casey's Config v2 (CAL compliant) loaded______